S.U.P.E.R. HP 200LX Archive
← Back to the catalogue

Scott Adams

Version 2.0 · Several

Download 335.1 KB

Description

The HP Palmtop Paper SCOTADAM contains most of the adventure games of Scot Adam and Brian Howarth. There is even a DOS program that will let you run the games on the Palmtop. Freeware.

Technical details

File
scotadam.zip
Size
335.1 KB
Format
.zip
Year
1998
Added to S.U.P.E.R.
1998-12-20
Files inside
60
Author
Several
Path
anonftp/pub/scotadam.zip

How to install it

What to send to the palmtop saves 70.7 KB

These are the files you need. You can send them from the package contents below.

  • ADAMS.DAT → A:\_DAT configuración 1.2 KB
  • HOWARTH.DAT → A:\_DAT configuración 992 B
  • SCOTT.EXE → A:\SOFT programa de DOS 26.9 KB
  • ADV01.DAT → A:\_DAT configuración 17.6 KB
  • ADV02.DAT → A:\_DAT configuración 18.0 KB
  • ADV03.DAT → A:\_DAT configuración 16.8 KB
  • ADV04.DAT → A:\_DAT configuración 17.7 KB
  • ADV05.DAT → A:\_DAT configuración 19.5 KB
  • ADV06.DAT → A:\_DAT configuración 19.6 KB
  • ADV07.DAT → A:\_DAT configuración 19.2 KB
  • ADV08.DAT → A:\_DAT configuración 19.8 KB
  • ADV09.DAT → A:\_DAT configuración 20.2 KB
  • ADV10.DAT → A:\_DAT configuración 22.1 KB
  • ADV11.DAT → A:\_DAT configuración 20.7 KB
  • ADV12.DAT → A:\_DAT configuración 20.9 KB
  • ADV13.DAT → A:\_DAT configuración 21.8 KB
  • ADV14A.DAT → A:\_DAT configuración 21.6 KB
  • ADV14B.DAT → A:\_DAT configuración 20.5 KB
  • QUEST1.DAT → A:\_DAT configuración 21.4 KB
  • QUEST2.DAT → A:\_DAT configuración 21.1 KB
  • SAMPLER1.DAT → A:\_DAT configuración 15.6 KB
  • GREMLINS.DAT → A:\_DAT configuración 21.9 KB
  • MYST01.DAT → A:\_DAT configuración 15.1 KB
  • MYST02.DAT → A:\_DAT configuración 15.5 KB
  • MYST03.DAT → A:\_DAT configuración 15.1 KB
  • MYST04.DAT → A:\_DAT configuración 17.5 KB
  • MYST05.DAT → A:\_DAT configuración 20.1 KB
  • MYST06.DAT → A:\_DAT configuración 15.4 KB
  • MYST07.DAT → A:\_DAT configuración 15.2 KB
  • MYST08.DAT → A:\_DAT configuración 18.8 KB
  • MYST09.DAT → A:\_DAT configuración 16.9 KB
  • MYST10.DAT → A:\_DAT configuración 16.1 KB
  • MYST11.DAT → A:\_DAT configuración 18.0 KB
  • ROBIN.DAT → A:\_DAT configuración 29.6 KB
  • SEASOFBL.DAT → A:\_DAT configuración 31.7 KB
  • SUPERGRA.DAT → A:\_DAT configuración 19.8 KB
  • ADV01.DAT → A:\_DAT configuración 15.5 KB
  • ADV02.DAT → A:\_DAT configuración 15.9 KB
  • ADV03.DAT → A:\_DAT configuración 14.9 KB
  • ADV04.DAT → A:\_DAT configuración 15.5 KB
  • ADV05.DAT → A:\_DAT configuración 17.1 KB
  • ADV06.DAT → A:\_DAT configuración 17.1 KB
  • ADV07.DAT → A:\_DAT configuración 16.8 KB
  • ADV09.DAT → A:\_DAT configuración 17.4 KB
  • ADV10.DAT → A:\_DAT configuración 19.1 KB
  • ADV11.DAT → A:\_DAT configuración 17.9 KB
  • ADV13.DAT → A:\_DAT configuración 18.8 KB
  • ADV14A.DAT → A:\_DAT configuración 18.6 KB
  • ADVINT.EXE → A:\SOFT programa de DOS 56.5 KB
  • QUEST1.DAT → A:\_DAT configuración 18.4 KB
  • SAMPLER1.DAT → A:\_DAT configuración 13.5 KB

No need to put DEFINIT.TXT, README.TXT, SCOTT.C, SCOTT.H, 0README.TXT, AILOGO.GIF, 0README.TXT, MYSTADV2.GIF and 1 more: they are manuals, source code or supporting material. Read them here and save 70.7 KB on a 1 MB disk.

Steps
  1. Copy SCOTT.EXE, ADVINT.EXE to A:\SOFT. They are DOS programs: run them from the DOS icon, or add A:\SOFT to the PATH in C:\AUTOEXEC.BAT to call them by name.
  2. Copy ADAMS.DAT, HOWARTH.DAT, ADV01.DAT, ADV02.DAT, ADV03.DAT, ADV04.DAT, ADV05.DAT, ADV06.DAT, ADV07.DAT, ADV08.DAT, ADV09.DAT, ADV10.DAT, ADV11.DAT, ADV12.DAT, ADV13.DAT, ADV14A.DAT, ADV14B.DAT, QUEST1.DAT, QUEST2.DAT, SAMPLER1.DAT, GREMLINS.DAT, MYST01.DAT, MYST02.DAT, MYST03.DAT, MYST04.DAT, MYST05.DAT, MYST06.DAT, MYST07.DAT, MYST08.DAT, MYST09.DAT, MYST10.DAT, MYST11.DAT, ROBIN.DAT, SEASOFBL.DAT, SUPERGRA.DAT, ADV01.DAT, ADV02.DAT, ADV03.DAT, ADV04.DAT, ADV05.DAT, ADV06.DAT, ADV07.DAT, ADV09.DAT, ADV10.DAT, ADV11.DAT, ADV13.DAT, ADV14A.DAT, QUEST1.DAT, SAMPLER1.DAT to A:\_DAT, where the 200LX looks for configuration. Open it with Memo and adjust it before use.
  3. If you edit a configuration file on the palmtop, make sure you leave a newline at the end: some programs swallow the last line without saying a word.

Derived from the package contents and the 200LX conventions. It installs to A: on purpose: C: is a RAM disk and every byte there is memory taken from the system.

The author's instructions
Installation

Type 'make'. You will need a system with curses and an ANSI C compiler (eg
gcc).

Operation

ScottFree reads and executes TRS80 format Scott Adams datafiles. It is
possible to run other formats either by writing a loader for that format or
a convertor to TRS80 format. Remember the Scott Adams games are still
copyright - you need to buy or obtain the games legally for use with this
interpreter. Some Scott Adams material is available fairly freely . Dec 1980
Byte contains a game driver and also a program to write a version of Pirate
Adventure. A PC-SIG disk contains Adventureland in BASIC with a database in
DATA statements. The file 'Definition' in this archive explains the TRS80
format as I believe it exists. Much of this definition comes from P.D.Doherty
who provided a lot of information.

ScottFree should run all the Scott Adams, Brian Howarth and some other
Adventure International games. (Gremlins and Supergran have a compressed
action table,  Robin Of Sherwood and Seas Of Blood have both a compressed
action table and compressed text.  Seas Of Blood won't run straight off due
to the bizarre Fighting Fantasy (tm) combat system built into it.)

Command Options

ScottFree [flags] <databasename> [save-file]

Specifying save-file causes a restore of the save to take place.

The flags are

-d	Debugging info on load
-i	Generate 'I am' type messages (default)
-y	Generate 'You are', 'You are carrying' type messages for games that
	use these instead (eg Robin Of Sherwood)
-s	Generate authentic Scott Adams driver light messages rather than
	other driver style ones (Light goes out in %d turns..)
-t	Generate TRS80 style display (terminal width is 64 characters; a
	line <-----------------> is displayed after the top stuff; objects
…

Literal excerpt from README.TXT, exactly as it came in the package.

Send to my palmtop

The palmtop must be waiting before you press the button, or the transfer will fail. It is the palmtop that announces it is ready, not the other way round.

First time? How to connect the palmtop, step by step →